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Old 03-21-2002, 12:55 PM   #15
silver_pilate
DURKA DURKA!!
 
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Join Date: Sep 1997
Location: Lubbock, TX...(TX panhandle)
Posts: 1,418
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Sonic,

Remember, this is the first time you've run the car at the track. Don't be too disappointed with higher numbers. It takes time to get it all right...the right shift rpm, the right burn out, the right launch rpm. The track is way different than the street. The first run I ever made was something like a 14.6 (all mods done). I was able to shave several tenths off of that with sheer driving. Also, weather is a factor. Keep that stuff in mind and don't drive your car into a ditch if it doesn't run like you want it to the first time.

Remember, modding cars and racing cars are both learning processes. The guys who do it well have likely done it many times, and at some point, they did it poorly. Learn from what you do. Keep records of the atmospheric conditions on your slips. Don't worry, it will take time, but you will get your car where you want it to be.

--nathan
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'91 GT, Coast 347, 9.5:1 compression, full intake, Wolverine 1087 cam, exhaust, Keith Craft ported Windsor Jr. Irons (235 cfm intake, 195 cfm exhaust), AOD, PI 3500 converter, Lentech valve body, 3.73's (4.10's in the works), and Yokohama ES100's out back.

Daily Car: '04 Infiniti G35 Sedan 6MT
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