Thread: GT3
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Old 07-12-2001, 08:56 PM   #7
PGkelly
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Join Date: Feb 2001
Posts: 274
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I remember playing GT2 at a friends house, and the realistic physics engine really detracted from plpayability. that game requires pedals and a wheel, no doubt about it. with the physics engine it came with, and the digital controllers, the throttle was either all the way on or all the way off, same as the brakes. what this ended up with was horrible understeer for FWD cars, and horrible oversteer for RWD cars. even if you let off the throttle, the engine braking effect would break the tires loose. and the binary steering wasn't too hot either. the game was best played with normal controllers in the rally races. or with an AWD car, i had my best luck with the R34 Skyline GT-R. now, how can you expect them to be able to include every performance option ever? that would require many, many CD's to hold the game. and they have how many hundreds of cars to in there already? it would just be too difficult to allow you to choose between stroking the 302 to 347 or 342, or to be able to choose TFS heads or Edelbrock.

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If it ain't broke, make it go faster

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